Display Name = "Demiurge the Fiend Star 4F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    SetMoveRoute([13, "RPG::MoveRoute(@repeat=true, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=45, @parameters=[\\\"if @x==39;@x=0;@y=rand(8)+15;end;move_straight(6);\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=45, @parameters=[\"if @x==39;@x=0;@y=rand(8)+15;end;move_straight(6);\"])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=true, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=45, @parameters=[\\\"if @x==39;@x=0;t=rand(3);@y=get_character(@id-1).y+2+t;@opacity=255-t*70;end;move_straight(6);\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=45, @parameters=[\"if @x==39;@x=0;t=rand(3);@y=get_character(@id-1).y+2+t;@opacity=255-t*70;end;move_straight(6);\"])"])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=true, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=45, @parameters=[\\\"if @x==39;@x=0;@y=rand(8)+15;end;move_straight(6);\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=45, @parameters=[\"if @x==39;@x=0;@y=rand(8)+15;end;move_straight(6);\"])"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=true, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=45, @parameters=[\\\"if @x==39;@x=0;t=rand(3);@y=get_character(@id-1).y+2+t;@opacity=255-t*70;end;move_straight(6);\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=45, @parameters=[\"if @x==39;@x=0;t=rand(3);@y=get_character(@id-1).y+2+t;@opacity=255-t*70;end;move_straight(6);\"])"])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=true, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=45, @parameters=[\\\"if @x==39;@x=0;@y=rand(8)+15;end;move_straight(6);\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=45, @parameters=[\"if @x==39;@x=0;@y=rand(8)+15;end;move_straight(6);\"])"])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=true, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=45, @parameters=[\\\"if @x==39;@x=0;t=rand(3);@y=get_character(@id-1).y+2+t;@opacity=255-t*70;end;move_straight(6);\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=45, @parameters=[\"if @x==39;@x=0;t=rand(3);@y=get_character(@id-1).y+2+t;@opacity=255-t*70;end;move_straight(6);\"])"])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=true, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=45, @parameters=[\\\"if @x==39;@x=0;@y=rand(8)+15;end;move_straight(6);\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=45, @parameters=[\"if @x==39;@x=0;@y=rand(8)+15;end;move_straight(6);\"])"])
    SetMoveRoute([20, "RPG::MoveRoute(@repeat=true, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=45, @parameters=[\\\"if @x==39;@x=0;t=rand(3);@y=get_character(@id-1).y+2+t;@opacity=255-t*70;end;move_straight(6);\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=45, @parameters=[\"if @x==39;@x=0;t=rand(3);@y=get_character(@id-1).y+2+t;@opacity=255-t*70;end;move_straight(6);\"])"])
    Empty([])

CommonEvent 4
Name = "EV004"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 209, 14, 47, 8, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

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    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 562, 8, 47, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "血球1"

  Page 0
    Empty([])

CommonEvent 14
Name = "影1"

  Page 0
    Empty([])

CommonEvent 15
Name = "血球2"

  Page 0
    Empty([])

CommonEvent 16
Name = "影2"

  Page 0
    Empty([])

CommonEvent 17
Name = "血球3"

  Page 0
    Empty([])

CommonEvent 18
Name = "影3"

  Page 0
    Empty([])

CommonEvent 19
Name = "血球4"

  Page 0
    Empty([])

CommonEvent 20
Name = "影4"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

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    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([878, 0, 0, 1, false])
    Empty([])

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    Empty([])

CommonEvent 23
Name = "EV023"

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    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4500, 0, 0, 1, false])
    Empty([])

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    Empty([])
